Management Information System (MIS) Practice Exam

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In object-oriented programming, what does 'abstraction' refer to?

  1. A) Hiding complexity by exposing only the necessary parts of an object

  2. B) Grouping similar objects

  3. C) Converting real-world entities into objects

  4. D) Passing down traits from one class to another

The correct answer is: A) Hiding complexity by exposing only the necessary parts of an object

Abstraction in object-oriented programming refers to the concept of simplifying complex systems by hiding the unnecessary details and exposing only the essential features of an object. This allows programmers to focus on interactions at a higher level without getting bogged down by the underlying implementation. By defining what is relevant to the user of the object—often through an interface or an abstract class—it helps manage complexity and enhances the maintainability of the code. This principle allows developers to work in layers, where they can rely on the abstracted parts of the code without needing to understand every detail of how these parts work internally. For instance, when using a car object, a user may interact with methods like `startEngine()` or `drive()`, without needing to know how these operations are implemented internally, such as the mechanics of the engine or the electronics involved. The other options, while important concepts in object-oriented programming, do not describe abstraction. Grouping similar objects refers more to the idea of classification or encapsulation, converting real-world entities into objects is about object creation and modeling, and passing down traits refers to inheritance. Each of these plays a different role in the object-oriented paradigm, distinct from the primary purpose of abstraction.